Blog
Product updates, engineering notes, and guides for getting more out of your game telemetry.
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Inspect Performance Hotspots as 3D Heatmaps in Your Game Editor
Framedash overlays cloud-aggregated positional telemetry as translucent 3D voxels in Unity, Unreal Engine 5, and Godot (C#). Distinguish stacked areas and compare performance hotspots with the level layout without treating location as proof of cause.
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Use CI to Catch Slowdowns in AI-Written Game Code
Functional tests can pass even when frame time, GPU time, or memory gets worse. Use framedash perf-diff / run-profile-test to compare builds in CI, then investigate detected slowdowns with heatmaps and MCP.
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How to Create a Measurement Build: Measure Real-Device Performance Correctly in Unity, UE5, and Godot
Editor and development-build numbers aren't what players feel. Create a measurement build in Unity, UE5, and Godot to connect anomaly detection to root cause.
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